UFO Longshot

Most “Long Distance” events have a throwing line. Instead of a “throwing line” that is set in place and having the need to mark catches and compare and measure, etc, etc…the UFO Longshot instead has a CATCHING LINE.

Format: ALL TEAMS in the division get ready to throw. The first throw is from 10 meters away. Teams may throw from EITHER side of the catching line. The catch must be made across the catching line (where the front feet touch down during the catch, or after, if caught in mid-air). All teams make this throw. (No, not at the same time; in order, one after the next) This format uses a “free start” (same as the Quad). Each team that successfully makes a catch across the catching line will move up to the next distance. The progression of distances can vary by any amount, but here is one suggested format:

10 meters
20 meters
30 meters
35 meters
40 meters
45 meters
50 meters
55 meters
60 meters
…and so on…
If you catch across the catching line, you stay in. Each miss counts as a strike. Each team has 3 misses for the whole game. A throw will be scored a miss if they miss the catch OR if they miss the distance (ie, the catch is NOT across the catch line). If a team misses, they IMMEDIATELY make a second try. Misses are cumulative, so if you miss once at one distance, that miss WILL count against you if you miss a second time a longer distance. Once a team gets their 3rd miss, they are out.
This will continue until there is only one team left, our winners.

Awards-top 3. If at any point, multiple teams are eliminated, they all leave. However, in the case where one of these would end up in the top 3, then ALL of those teams that missed will move back to the previous distance, and go again in single elimination until that place or places have been decided.

Tie breaker example:
There are 5 teams left. At 65 meters, 3 of the remaining teams are eliminated when they get their 3rd miss. One of these teams will be the 3rd place finisher, so a tie-breaker must be implemented to determine this. These 3 teams will then move back up to the 60 meter line, where they will all make one throw. They will continue in the normal fashion (moving back when a distance has been completed) until there is only one team left (filling that 3rd place placement).

Divisions: men’s and women’s. It can ultimately turn into a long-distance throwing contest, so to keep it fair, men’s and women’s divisions are separate. If desired, the men’s division can start further back.

Order of go will be the order of sign up. Order stays the same for the entire game. No changes. The order of go doesn’t matter, actually. The game will always be the same for everyone, no matter where they are in the running order, because you will need to make a catch at a certain distance. This is an important distinction. You can’t beat someone by throwing farther, you beat them by making catches and outlasting them. It doesn’t matter whether you throw 1st, 2nd or 17th. Your task is the same. You have to make a catch at that distance. Whatever the other teams do doesn’t effect you.

Judging: The required judges are 1 foot fault judge, and 1 line judge who stays at the “Catching line”. If the field is set up so that the “Catching Line” is right in front of the announcing tent, then the announcer can act as a spotter, and provide color commentary on the action. The footfault judge watches the throws, and is also responsible for moving the throwing line markers (cones) to the current line.

Finals – It can be exciting to see the last few teams duke it out in a final round. One variation that may be employed is to play the game until there are only 4 teams left (after a distance has been completed by all remaining teams). Then have the 4 remaining teams go back to the start and begin again, resetting their “misses” back to 3 as well.